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Rollout: What would DMP Ninja do here?

Posted By: Timothy Chow
Date: Thursday, 17 June 2010, at 3:32 a.m.

In Response To: What would DMP Ninja do here? (Rich Munitz)

This might be a first: The rollout below narrowly favors my play over the play that Stick, Nack, and Neil chose.

The score (after 0 games) is: gnubg 0, tchow 0 (match to 1 point, post-Crawford play)

gnubg156


1O '2X ' '4X1X1X ' '1X4O

2X ' ' ' '5O '3O ' '1O4X

tchow166

Position ID: jFfkATDgc+QBUA Match ID: cAkmAAAAAAAA

• tchow moves bar/21 24/23

# Ply Move Equity
1 R bar/21 24/23 -0.091
0.4550.1600.017-0.5450.2780.033 -0.091 -0.091
0.0010.0020.001-0.0010.0030.002 0.002 0.002
Full cubeful rollout with var.redn.
5184 games, Mersenne Twister dice gen. with seed 893177482 and quasi-random dice
Play: supremo 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 16 more moves within equity 0.32
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R bar/21 6/5 -0.101 ( -0.010)
0.4490.1680.028-0.5510.3190.066 -0.101 -0.101
0.0020.0030.002-0.0020.0030.003 0.004 0.004
Full cubeful rollout with var.redn.
5184 games, Mersenne Twister dice gen. with seed 893177482 and quasi-random dice
Play: supremo 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 16 more moves within equity 0.32
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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