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Rollout: What would DMP Ninja do here?
Posted By: Timothy Chow In Response To: What would DMP Ninja do here? (Rich Munitz)
Date: Thursday, 17 June 2010, at 3:32 a.m.
This might be a first: The rollout below narrowly favors my play over the play that Stick, Nack, and Neil chose.
The score (after 0 games) is: gnubg 0, tchow 0 (match to 1 point, post-Crawford play)
gnubg 156
tchow 166 Position ID: jFfkATDgc+QBUA Match ID: cAkmAAAAAAAA
• tchow moves bar/21 24/23
# Ply Move Equity • 1 R bar/21 24/23 -0.091
0.455 0.160 0.017 - 0.545 0.278 0.033 -0.091 -0.091 0.001 0.002 0.001 - 0.001 0.003 0.002 0.002 0.002 Full cubeful rollout with var.redn. 5184 games, Mersenne Twister dice gen. with seed 893177482 and quasi-random dice Play: supremo 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 16 more moves within equity 0.32 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 2 R bar/21 6/5 -0.101 ( -0.010)
0.449 0.168 0.028 - 0.551 0.319 0.066 -0.101 -0.101 0.002 0.003 0.002 - 0.002 0.003 0.003 0.004 0.004 Full cubeful rollout with var.redn. 5184 games, Mersenne Twister dice gen. with seed 893177482 and quasi-random dice Play: supremo 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 16 more moves within equity 0.32 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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