[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

Rollouts and analysis: Chow's Checkerplay Challenge #2, part b

Posted By: Timothy Chow <tchow8@hotmail.com>
Date: Monday, 5 September 2011, at 5:44 a.m.

In Response To: Chow's Checkerplay Challenge #2, part b (Timothy Chow)


Problem 6

Some might be tricked by the score into hitting, but hitting can't be better than making a four-point board. What I found surprising was that downgrading the 4pt to the 3pt and keeping the 8pt came out ahead of making the solid four-prime. Generally, a solid prime is much better than a broken one. However, here White has a just a single checker back and we are not really trying to prime it; we're hoping to attack it by hitting it next turn. The 8pt-6pt-5pt-3pt configuration is better than the four-prime for this purpose; if we make the solid four-prime, then White hops out giving us a single direct shot from the midpoint with 65 63 62 61 51 and escapes entirely with 66 64, while if we play 6/5(2) 4/3(2), then White hops out with 62 54 53 52 and escapes entirely only with 55.

In Variant 1 I've put another White checker back and now the solid four-prime wins. In Variant 2 I've switched to a money-game; 6/5(2) 4/3(2) still comes out ahead but by a smaller margin (if you permit EMG comparisons across different scores).





White is Player 1

score: 1
pip: 138
2 point match
Crawford
pip: 125
score: 0

Blue is Player 2
XGID=-Ba-B-D-B---eC---bBd-ab---:0:0:1:11:0:1:1:2:10
Blue to play 11

1.Rollout16/5(2) 4/3(2)eq: +0.862
Player:
Opponent:
64.63% (G:28.47% B:1.03%)
35.37% (G:9.16% B:0.89%)
Conf: ± 0.010 (+0.852...+0.872)
Duration: 1 hour 29 minutes
2.Rollout18/5 6/5eq: +0.751 (-0.112)
Player:
Opponent:
61.08% (G:26.44% B:1.03%)
38.92% (G:8.80% B:0.78%)
Conf: ± 0.010 (+0.741...+0.761)
Duration: 1 hour 36 minutes
3.Rollout18/7(2) 6/5(2)eq: +0.750 (-0.112)
Player:
Opponent:
63.27% (G:24.24% B:0.87%)
36.73% (G:7.80% B:0.66%)
Conf: ± 0.010 (+0.740...+0.760)
Duration: 1 hour 28 minutes
4.Rollout16/2* eq: +0.713 (-0.149)
Player:
Opponent:
61.52% (G:24.13% B:0.91%)
38.48% (G:10.15% B:1.12%)
Conf: ± 0.010 (+0.703...+0.723)
Duration: 1 hour 50 minutes
5.Rollout14/2*(2) eq: +0.644 (-0.218)
Player:
Opponent:
61.55% (G:20.67% B:0.81%)
38.45% (G:7.60% B:0.96%)
Conf: ± 0.009 (+0.635...+0.653)
Duration: 1 hour 37 minutes
1 1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

Variant 1:





White is Player 1

score: 1
pip: 148
2 point match
Crawford
pip: 125
score: 0

Blue is Player 2
XGID=-Bb-B-D-B---dC---bBd-ab---:0:0:1:11:0:1:1:2:10
Blue to play 11

1.Rollout18/7(2) 6/5(2)eq: +0.547
Player:
Opponent:
65.57% (G:11.76% B:1.21%)
34.43% (G:6.97% B:0.58%)
Conf: ± 0.007 (+0.540...+0.554)
Duration: 3 hours 12 minutes
2.Rollout16/5(2) 4/3(2)eq: +0.522 (-0.025)
Player:
Opponent:
63.73% (G:12.37% B:1.24%)
36.27% (G:8.55% B:0.74%)
Conf: ± 0.007 (+0.515...+0.529)
Duration: 3 hours 06 minutes
3.Rollout18/5 6/5eq: +0.521 (-0.026)
Player:
Opponent:
62.09% (G:13.96% B:1.33%)
37.91% (G:8.56% B:0.53%)
Conf: ± 0.007 (+0.514...+0.528)
Duration: 3 hours 23 minutes
1 2592 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

Variant 2:





White is Player 1

score: 0
pip: 138
Money session
Jacoby Beaver
pip: 125
score: 0

Blue is Player 2
XGID=-Ba-B-D-B---eC---bBd-ab---:1:-1:1:11:0:0:3:0:10
Blue to play 11

1.Rollout16/5(2) 4/3(2)eq: +0.362
Player:
Opponent:
64.74% (G:27.88% B:0.45%)
35.26% (G:8.44% B:0.45%)
Conf: ± 0.008 (+0.354...+0.370)
Duration: 2 hours 39 minutes
2.Rollout18/7(2) 6/5(2)eq: +0.312 (-0.049)
Player:
Opponent:
63.77% (G:23.49% B:0.28%)
36.23% (G:6.93% B:0.34%)
Conf: ± 0.008 (+0.304...+0.320)
Duration: 2 hours 45 minutes
3.Rollout28/5 6/5eq: +0.253 (-0.109)
Player:
Opponent:
61.10% (G:26.41% B:0.26%)
38.90% (G:8.04% B:0.41%)
Conf: ± 0.019 (+0.234...+0.272)
Duration: 38 minutes 52 seconds
4.Rollout26/2* eq: +0.244 (-0.117)
Player:
Opponent:
61.08% (G:24.91% B:0.35%)
38.92% (G:8.66% B:0.32%)
Conf: ± 0.020 (+0.224...+0.264)
Duration: 45 minutes 17 seconds
5.Rollout24/2*(2) eq: +0.227 (-0.134)
Player:
Opponent:
61.18% (G:22.29% B:0.25%)
38.82% (G:8.04% B:0.33%)
Conf: ± 0.014 (+0.213...+0.241)
Duration: 39 minutes 18 seconds
1 2592 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

2 571 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21


Problem 7

At some point during a blitz, the "local ammunition" starts to run low and we face a tricky decision. Do we keep rushing the nearest available ammunition forwards to try to continue attacking, at the risk of overextending ourselves? Or do we start consolidating by moving our rear checkers into a better position so that we retain a strong advantage even if the blitz fails?

Here it is tempting to keep trying to close out the checker by playing 13/9, but according to the rollout, anything but 20/16 18/16 is a whopper. I can't say I completely understand why 20/16 18/16 rolls out so much better than the alternatives. Every plausible variant I tried yielded more-or-less the same story, so it's not a subtle feature of this particular arrangement of checkers that is to blame.





White is Player 1

score: 0
pip: 135
Money session
Jacoby Beaver
pip: 112
score: 0

Blue is Player 2
XGID=aBBB-BBA----bAb--dAdB-b---:1:-1:1:42:0:0:3:0:10
Blue to play 42

1.Rollout120/16 18/16eq: +0.860
Player:
Opponent:
77.88% (G:42.81% B:0.28%)
22.12% (G:3.94% B:0.25%)
Conf: ± 0.007 (+0.853...+0.867)
Duration: 1 hour 50 minutes
2.Rollout120/16 7/5eq: +0.761 (-0.099)
Player:
Opponent:
74.91% (G:41.13% B:0.31%)
25.09% (G:5.25% B:0.35%)
Conf: ± 0.007 (+0.754...+0.768)
Duration: 1 hour 26 minutes
3.Rollout120/18 20/16eq: +0.736 (-0.124)
Player:
Opponent:
74.34% (G:39.89% B:0.20%)
25.66% (G:4.92% B:0.31%)
Conf: ± 0.007 (+0.729...+0.743)
Duration: 1 hour 21 minutes
4.Rollout120/16 13/11eq: +0.725 (-0.135)
Player:
Opponent:
73.94% (G:40.96% B:0.27%)
26.06% (G:5.87% B:0.54%)
Conf: ± 0.007 (+0.718...+0.732)
Duration: 1 hour 13 minutes
5.Rollout118/16 13/9eq: +0.708 (-0.152)
Player:
Opponent:
72.92% (G:40.21% B:0.21%)
27.08% (G:3.95% B:0.26%)
Conf: ± 0.007 (+0.701...+0.715)
Duration: 1 hour 35 minutes
6.Rollout113/9 7/5eq: +0.610 (-0.250)
Player:
Opponent:
70.55% (G:36.24% B:0.24%)
29.45% (G:4.27% B:0.21%)
Conf: ± 0.007 (+0.603...+0.617)
Duration: 1 hour 27 minutes
7.Rollout113/7eq: +0.588 (-0.272)
Player:
Opponent:
70.44% (G:34.68% B:0.22%)
29.56% (G:4.74% B:0.27%)
Conf: ± 0.008 (+0.580...+0.596)
Duration: 1 hour 26 minutes
8.Rollout120/18 13/9eq: +0.581 (-0.279)
Player:
Opponent:
70.00% (G:35.60% B:0.18%)
30.00% (G:5.29% B:0.31%)
Conf: ± 0.007 (+0.574...+0.588)
Duration: 1 hour 11 minutes
1 2592 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21


Problem 8

I threw this one in for anti-QF purposes. It's gammon save so the natural thing to do is to play safe, and the top play of the rollout is to play safe. (Clearing the 7pt is better than clearing the 8pt because we might still want to attack next turn.) However, see the variant position, where the bold hit comes out on top. Since hitting wins a lot more in both positions, one still has to weigh wins versus gammons lost to find the right play.





White is Player 1

score: 0
pip: 83
2 point match
Crawford
pip: 91
score: 1

Blue is Player 2
XGID=-A-BaBDBB-B----a---dbbbab-:0:0:1:65:1:0:1:2:10
Blue to play 65

1.Rollout17/2 7/1eq: +0.119
Player:
Opponent:
56.87% (G:1.24% B:0.00%)
43.13% (G:0.93% B:0.02%)
Conf: ± 0.003 (+0.116...+0.122)
Duration: 6 minutes 27 seconds
2.Rollout110/4* 6/1eq: +0.064 (-0.055)
Player:
Opponent:
66.46% (G:5.26% B:0.07%)
33.54% (G:13.28% B:0.75%)
Conf: ± 0.006 (+0.058...+0.070)
Duration: 15 minutes 21 seconds
3.Rollout18/3 8/2eq: +0.030 (-0.089)
Player:
Opponent:
52.59% (G:0.86% B:0.01%)
47.41% (G:1.10% B:0.04%)
Conf: ± 0.003 (+0.027...+0.033)
Duration: 5 minutes 24 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

Variant:





White is Player 1

score: 0
pip: 83
2 point match
Crawford
pip: 91
score: 1

Blue is Player 2
XGID=-A-BaBDBB-B----a---dbbbab-:0:0:1:25:1:0:1:2:10
Blue to play 25

1.Rollout16/1 6/4* eq: +0.215
Player:
Opponent:
68.00% (G:5.27% B:0.10%)
32.00% (G:7.25% B:0.21%)
Conf: ± 0.006 (+0.209...+0.221)
Duration: 19 minutes 13 seconds
2.Rollout110/8 10/5eq: -0.004 (-0.219)
Player:
Opponent:
50.33% (G:1.80% B:0.07%)
49.67% (G:0.53% B:0.01%)
Conf: ± 0.003 (-0.007...-0.001)
Duration: 7 minutes 11 seconds
3.Rollout16/1 3/1eq: -0.012 (-0.227)
Player:
Opponent:
51.05% (G:1.27% B:0.01%)
48.95% (G:1.65% B:0.05%)
Conf: ± 0.004 (-0.016...-0.008)
Duration: 11 minutes 20 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross


Problem 9

This is a ticklish decision since we haven't gained enough pips to just win the race, and we're forced to play a lot of pips and can't hold on to all our defensive assets. The 6-away point is usually very important for containment (recall Problem 6 above), but our rearmost checker is also valuable, and there's no good way to hold on to both. I decided to hold on to the 6-away point, but that is apparently a whopper. Part of what's going on is that uprooting the 6-away point still gives us the 4pt as compensation, which will be very valuable if we subsequently hit White's blot.

In the variant position, I've moved the dilly builder from the 2pt to the 1pt. Now playing 6/1 gains in value and the balance among the plays shifts.





White is Player 2

score: 0
pip: 72
1 point match
pip: 104
score: 0

Blue is Player 1
XGID=--Ca-BCB-BA-A---A--bbdbbb-:0:0:1:55:0:0:0:1:10
Blue to play 55

1.Rollout112/7 10/5 9/4(2)eq: -0.058
Player:
Opponent:
47.10% (G:1.98% B:0.03%)
52.90% (G:1.59% B:0.01%)
Conf: ± 0.003 (-0.061...-0.055)
Duration: 1 hour 46 minutes
2.Rollout110/5 9/4(2) 6/1eq: -0.118 (-0.060)
Player:
Opponent:
44.08% (G:1.57% B:0.01%)
55.92% (G:7.59% B:0.06%)
Conf: ± 0.003 (-0.121...-0.115)
Duration: 1 hour 31 minutes
3.Rollout116/1 10/5eq: -0.125 (-0.067)
Player:
Opponent:
43.73% (G:1.22% B:0.07%)
56.27% (G:5.44% B:0.06%)
Conf: ± 0.003 (-0.128...-0.122)
Duration: 1 hour 21 minutes
4.Rollout116/6 12/7 10/5eq: -0.127 (-0.069)
Player:
Opponent:
43.64% (G:1.33% B:0.02%)
56.36% (G:1.61% B:0.01%)
Conf: ± 0.003 (-0.130...-0.124)
Duration: 1 hour 06 minutes
5.Rollout116/11 12/2 10/5eq: -0.154 (-0.096)
Player:
Opponent:
42.28% (G:1.16% B:0.01%)
57.72% (G:3.56% B:0.01%)
Conf: ± 0.003 (-0.157...-0.151)
Duration: 1 hour 19 minutes
6.Rollout112/2 9/4(2)eq: -0.158 (-0.100)
Player:
Opponent:
42.09% (G:1.22% B:0.01%)
57.91% (G:4.93% B:0.03%)
Conf: ± 0.003 (-0.161...-0.155)
Duration: 1 hour 30 minutes
7.Rollout116/11 10/5 9/4(2)eq: -0.159 (-0.101)
Player:
Opponent:
42.04% (G:1.67% B:0.03%)
57.96% (G:4.31% B:0.01%)
Conf: ± 0.003 (-0.162...-0.156)
Duration: 56 minutes 47 seconds
8.Rollout112/7 9/4(2) 6/1eq: -0.196 (-0.138)
Player:
Opponent:
40.22% (G:1.28% B:0.02%)
59.78% (G:6.85% B:0.05%)
Conf: ± 0.003 (-0.199...-0.193)
Duration: 1 hour 11 minutes
9.Rollout116/1 6/1eq: -0.200 (-0.142)
Player:
Opponent:
39.98% (G:1.14% B:0.01%)
60.02% (G:8.87% B:0.05%)
Conf: ± 0.003 (-0.203...-0.197)
Duration: 1 hour 24 minutes
10.Rollout112/2 10/5 6/1eq: -0.203 (-0.145)
Player:
Opponent:
39.86% (G:0.84% B:0.00%)
60.14% (G:4.74% B:0.04%)
Conf: ± 0.004 (-0.207...-0.199)
Duration: 1 hour 59 minutes
11.Rollout116/11 12/7 10/5 6/1eq: -0.204 (-0.146)
Player:
Opponent:
39.79% (G:1.61% B:0.01%)
60.21% (G:5.13% B:0.02%)
Conf: ± 0.003 (-0.207...-0.201)
Duration: 1 hour 12 minutes
12.Rollout116/1 12/7eq: -0.215 (-0.157)
Player:
Opponent:
39.23% (G:1.31% B:0.01%)
60.77% (G:5.99% B:0.01%)
Conf: ± 0.003 (-0.218...-0.212)
Duration: 55 minutes 47 seconds
13.Rollout116/6 9/4(2)eq: -0.236 (-0.178)
Player:
Opponent:
38.21% (G:1.33% B:0.02%)
61.79% (G:4.59% B:0.02%)
Conf: ± 0.003 (-0.239...-0.233)
Duration: 59 minutes 00 second
14.Rollout116/6 12/2eq: -0.242 (-0.184)
Player:
Opponent:
37.92% (G:0.80% B:0.01%)
62.08% (G:4.63% B:0.01%)
Conf: ± 0.003 (-0.245...-0.239)
Duration: 1 hour 04 minutes
15.Rollout116/11 12/7 9/4(2)eq: -0.265 (-0.207)
Player:
Opponent:
36.74% (G:1.40% B:0.02%)
63.26% (G:5.35% B:0.01%)
Conf: ± 0.003 (-0.268...-0.262)
Duration: 43 minutes 51 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 2
First 4 moves and cube decisions: 4 ply
Remaining moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

Variant:





White is Player 2

score: 0
pip: 72
1 point match
pip: 103
score: 0

Blue is Player 1
XGID=-ABa-BCB-BA-A---A--bbdbbb-:0:0:1:55:0:0:0:1:10
Blue to play 55

1.Rollout110/5 9/4(2) 6/1eq: +0.006
Player:
Opponent:
50.30% (G:1.88% B:0.01%)
49.70% (G:5.06% B:0.04%)
Conf: ± 0.003 (+0.003...+0.009)
Duration: 12 minutes 05 seconds
2.Rollout116/1 10/5eq: +0.005 (-0.001)
Player:
Opponent:
50.25% (G:1.52% B:0.01%)
49.75% (G:3.22% B:0.02%)
Conf: ± 0.003 (+0.002...+0.008)
Duration: 10 minutes 16 seconds
3.Rollout112/7 10/5 9/4(2)eq: -0.039 (-0.045)
Player:
Opponent:
48.07% (G:2.24% B:0.01%)
51.93% (G:2.19% B:0.01%)
Conf: ± 0.003 (-0.042...-0.036)
Duration: 9 minutes 58 seconds
4.Rollout112/2 10/5 6/1eq: -0.041 (-0.047)
Player:
Opponent:
47.93% (G:1.18% B:0.01%)
52.07% (G:4.81% B:0.03%)
Conf: ± 0.004 (-0.045...-0.037)
Duration: 11 minutes 55 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross


Problem 10

I try to choose quiz problems whose rollouts I trust and in which thematically different plays have significantly different equities. Here, I made the mistake of including this position in the quiz on the strength of the eXtreme Gammon 1.21 rollout alone, before studying the position to make sure I trusted the rollout. If I had to do it over again, I wouldn't have included this position in the quiz.

But I'm getting ahead of myself. The question here is whether to play safely or boldly, and if boldly, whether to break anchor with 23/18 or to slot with 10/5. Either bold play will win more games and lose more gammons. At gammon save, the rollout says one should play safe (see variant below). At 4a4a with a centered cube, however, the rollout says to play boldly. O.K., but should we play 23/18 or 10/5? Here's what my rollout says:





White is Player 1

score: 0
pip: 89
4 point match
pip: 120
score: 0

Blue is Player 2
XGID=--BBB-B-CaBa-------dcbdB--:0:0:1:51:0:0:0:4:10
Blue to play 51

1.Rollout123/18 10/9* eq: +0.075
Player:
Opponent:
50.57% (G:15.03% B:0.84%)
49.43% (G:23.50% B:2.04%)
Conf: ± 0.028 (+0.047...+0.103)
Duration: 2 hours 49 minutes
2.Rollout110/5 10/9* eq: -0.101 (-0.176)
Player:
Opponent:
48.05% (G:12.26% B:0.51%)
51.95% (G:19.45% B:1.34%)
Conf: ± 0.020 (-0.121...-0.081)
Duration: 2 hours 13 minutes
3.Rollout110/9* 8/3eq: -0.112 (-0.187)
Player:
Opponent:
46.30% (G:10.73% B:0.46%)
53.70% (G:15.35% B:1.12%)
Conf: ± 0.018 (-0.130...-0.094)
Duration: 2 hours 37 minutes
4.Rollout110/9* 9/4eq: -0.184 (-0.259)
Player:
Opponent:
43.37% (G:9.90% B:0.41%)
56.63% (G:13.75% B:0.87%)
Conf: ± 0.018 (-0.202...-0.166)
Duration: 2 hours 22 minutes
1 1296 Games rolled with Variance Reduction.
Dice Seed: 2
First 4 moves and cube decisions: 4 ply
Remaining moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

23/18 is right by a mile, apparently. But hold on, is this really right? I looked a bit further to see what the cube action would be after 10/9* 10/5, dance. It's intuitively clear that this should be a massive cube. However, XG1 doesn't bother looking further than its 1-ply evaluation, which says it's a massive ND! I'm pretty sure that even though the rollout parameters are telling XG to use "4-ply cube" that it's not actually doing a 4-ply evaluation of that cube decision—in which case the rollout results are rubbish. I asked a friend of mine who owns XG2 to roll this position out, and he sent me the following results:

1.Rollout123/18 10/9* eq: +0.088
Player:
Opponent:
50.83% (G:15.09% B:0.84%)
49.17% (G:23.69% B:1.70%)
Conf.: ± 0.008 (+0.080...+0.096) - [100.0%]
Duration: 19 minutes 24 seconds
2.Rollout110/5 10/9* eq: +0.053 (-0.035)
Player:
Opponent:
48.54% (G:11.41% B:0.37%)
51.46% (G:19.43% B:1.26%)
Conf.: ± 0.005 (+0.048...+0.057) - [0.0%]
Duration: 14 minutes 31 seconds
3.Rollout210/9* 8/3eq: -0.112 (-0.201)
Player:
Opponent:
46.30% (G:10.73% B:0.46%)
53.70% (G:15.35% B:1.12%)
Conf.: ± 0.018 (-0.130...-0.095) - [0.0%]
Duration: 2 hours 37 minutes
4.Rollout210/9* 9/4eq: -0.184 (-0.272)
Player:
Opponent:
43.37% (G:9.90% B:0.41%)
56.63% (G:13.75% B:0.87%)
Conf.: ± 0.018 (-0.202...-0.166) - [0.0%]
Duration: 2 hours 22 minutes
1 5184 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

2 1296 Games rolled with Variance Reduction.
Dice Seed: 2
First 4 moves and cube decisions: 4-ply
Remaining moves and cube decisions: 3-ply
Using version 1

eXtreme Gammon Version: 2.00, MET: Kazaross XG2

This now looks more believable. I decided to roll this out with GNU as well (with an older MET, g11 I think):

# Ply Move Equity
1 R 10/9* 10/5 +0.118

0.4910.1340.011-0.5090.2030.021 -0.102 +0.118
0.0010.0020.001-0.0010.0020.002 0.004 0.009
Full cubeful rollout with var.redn.
2592 games, Mersenne Twister dice gen. with seed 927483677 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 23/18 10/9* +0.100 ( -0.018)

0.5100.1520.015-0.4900.2350.019 -0.085 +0.100
0.0010.0010.002-0.0010.0020.001 0.004 0.008
Full cubeful rollout with var.redn.
2592 games, Mersenne Twister dice gen. with seed 927483677 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

Now you can see why this position fails my criteria for a good quiz problem. But it's still an interesting position!


Variant (gammon save):





White is Player 1

score: 0
pip: 89
2 point match
Crawford
pip: 120
score: 1

Blue is Player 2
XGID=--BBB-B-CaBa-------dcbdB--:0:0:1:51:1:0:1:2:10
Blue to play 51

1.Rollout110/9* 8/3eq: -0.349
Player:
Opponent:
46.12% (G:8.26% B:0.35%)
53.88% (G:13.57% B:1.46%)
Conf: ± 0.008 (-0.357...-0.341)
Duration: 41 minutes 03 seconds
2.Rollout110/9* 9/4eq: -0.385 (-0.036)
Player:
Opponent:
43.28% (G:7.33% B:0.27%)
56.72% (G:12.54% B:1.04%)
Conf: ± 0.009 (-0.394...-0.376)
Duration: 36 minutes 22 seconds
3.Rollout110/5 10/9* eq: -0.393 (-0.044)
Player:
Opponent:
48.65% (G:9.73% B:0.42%)
51.35% (G:18.29% B:3.42%)
Conf: ± 0.009 (-0.402...-0.384)
Duration: 43 minutes 05 seconds
4.Rollout123/18 10/9* eq: -0.422 (-0.073)
Player:
Opponent:
51.40% (G:12.05% B:0.70%)
48.60% (G:22.49% B:2.70%)
Conf: ± 0.011 (-0.433...-0.411)
Duration: 39 minutes 48 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:tchow8@hotmail.com
Subject:
Message:

If necessary, enter your password below:

Password:
Save Password: Yes No

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.